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Posted by Rodrigo |
Jul 22nd, 2010
This character is made for in-game, it has hi-rez 2048×2048 textures and we can have diferent poly counts for him (LOD level). I am producing a series of characters and this is the first one I made for a still unopened game project....
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Posted by Rodrigo |
Jul 21st, 2010
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Posted by Rodrigo |
Jul 20th, 2010
I am currently producing a series of characters and this is only one of them for a secret game project. This is made for in-game with 2048×2048 hi-rez textures and can have diferent poly counts for him (LOD...
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Posted by Rodrigo |
Jul 20th, 2010
I created this character for a new game project, made for in-game, it has hi-rez 2048×2048 textures and we can have diferent poly counts for him (LOD level). I am producing a series of characters and this is one of them for a still unopened...
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Posted by Rodrigo |
Jul 20th, 2010
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Posted by Rodrigo |
Jul 20th, 2010
The Hunter is my new character. I used 3DMax for modeling, rig and render. Mudbox for modeling and Texture and Photoshop for color correction.
This character is for a project I am doing, with this image I tried to show the power and soul of this...
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Posted by Rodrigo |
Jul 20th, 2010
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Posted by Rodrigo |
Jul 20th, 2010
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