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	<title>rodrigobanzato.com</title>
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	<link>http://rodrigobanzato.com</link>
	<description>Portfolio Online do Animador e Artista 3D - Rodrigo Banzato</description>
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		<title>3d Creative Magazine Drinks Girl Cartoon Image Making Of</title>
		<link>http://rodrigobanzato.com/3d-creative-magazine-drinks-girl-cartoon-image-making-of/</link>
		<comments>http://rodrigobanzato.com/3d-creative-magazine-drinks-girl-cartoon-image-making-of/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 05:29:21 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[3d Making Ofs]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=357</guid>
		<description><![CDATA[Created in: 3ds Max, Mental Ray, Photoshop (you can click over all the images below to see a larger one) I created this image to showcase three old models that I made when I was working for Gameloft. I really don´t like the idea of having unfinished models on my hard disk. Cartoon models aren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Created in: 3ds Max, Mental Ray, Photoshop</strong><br />
(you can click over all the images below to see a larger one)</p>
<p>I created this image to showcase three old models that I made when I was working for <strong>Gameloft</strong>. I really don´t like the idea of having unfinished models on my hard disk. Cartoon models aren&#8217;t my favorite, but I actually really enjoyed creating this image. I used a lot of references, and one of my favorite places to search for inspiration and references is the <strong>3DTotal Galleries</strong>.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/girl.jpg" rel="lightbox[357]"><img class="aligncenter size-full wp-image-359" title="girl" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/girl.jpg" alt="Drink girl making of part 1 by Rodrigo Banzato" width="528" height="484" /></a></p>
<p>I used 3ds Max to create the models, as you can see, and I made all the parts separately so I could easily change the style of any of the accessories. Each modelled part was also given its own link or skin modifier.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/girl_parts.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-360" title="girl_parts" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/girl_parts-1024x768.jpg" alt="Drink girl making of girl parts by Rodrigo Banzato" width="614" height="461" /></a></p>
<p>For the guys it was the same thing, but the clothing and bodies were the same mesh. I used mesh from the younger guy to create the larger man; soft selection from 3ds Max helped a lot with this.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/boys.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-358" title="boys" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/boys-1024x452.jpg" alt="Drink girl making of boys by Rodrigo Banzato" width="645" height="284" /></a></p>
<p>This next work was done for a still image, but if I had done an animation then I would probably have had to fix those areas shown in red in the wire frame. For example, the splines of the hair could have been converted to low poly models, and the same spline could have then been used as a bone for the hair. I used a FFD modifier in Max to correct some proportions of the shoes, so I collapsed and attached them to use the skin modifier. When I think in terms of animation, I create the things to be animated. It would of course be very interesting to animate this scene,  but with this piece I was much more heavily focused on the modelling and texturing of the characters.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/lights.jpg" rel="lightbox[357]"></a><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/red-areas.jpg" rel="lightbox[357]"><img class="aligncenter size-full wp-image-363" title="red-areas" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/red-areas.jpg" alt="Drink girl making of wired characters by Rodrigo Banzato" width="645" height="602" /></a></p>
<p>Below you can see the major materials I used for the girl. It was also important to balance the materials with the scene lights. I always like to have at least four lights in a scene: one back light to produce the strong contour, helping the sub surface material to work, a left and a right light with different temperatures; and a main light to produce shadows and highlight areas.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/materials.jpg" rel="lightbox[357]"><img class="aligncenter size-full wp-image-362" title="materials" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/materials.jpg" alt="Drink girl making of materials by Rodrigo Banzato" width="676" height="614" /></a></p>
<p>Another very important thing was to correct the lights with a grey material, applied to all scene objects. In this case, you can see that the light is good in both its intensity and colour. I always keep in mind that I must see where the lights come from and where are the main shadows are in order to maintain great volume in the scene.</p>
<p style="text-align: center;"><a href="../wp-content/uploads/2010/08/lights.jpg" rel="lightbox[357]"><img class="aligncenter" title="lights" src="../wp-content/uploads/2010/08/lights-1024x872.jpg" alt="Drink girl making of lights by Rodrigo Banzato" width="590" height="502" /></a></p>
<p>I used Mental Ray to render so that I could have the Global Illumination from a sky light, and so I could also have an occlusion pass for the post effects. In 3ds Max simply go into the material override, put a mental ray material with an occlusion in the surface, and you can have your occlusion image! Basically, I used Mental Ray so that I could have the Global Illumination from a sky light and have the occlusion image for the post effects. See in the figure how youcan achieve the occlusion image; firstly delete all lights from your scene and the follow the steps shown in the image. It is very easy to do and you will achieve great volume in your scene.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/occlusion.jpg" rel="lightbox[357]"><img class="aligncenter size-full wp-image-364" title="occlusion" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/occlusion.jpg" alt="Drink girl making of occlusion by Rodrigo Banzato" width="750" height="748" /></a></p>
<p>Take a look now at how I adjusted this occlusion pass in Photoshop. The final image will have this as a Multiply layer on top.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/photoshop_layers.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-365" title="photoshop_layers" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/photoshop_layers-1024x474.jpg" alt="Drink girl making of photoshop-layers by Rodrigo Banzato" width="581" height="269" /></a></p>
<p>After compositing the layers, you can desaturate the whole image and increase the contrast in photoshop in order to see where the important areas are and how the contrast is balanced in the image. Take a look in the image below to see the balance between light and dark areas in this image.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/contrast_image.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-366" title="contrast_image" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/contrast_image-1024x939.jpg" alt="Drink girl making of contrast-image by Rodrigo Banzato" width="553" height="507" /></a></p>
<p>The floor and background are very important for characters, and I always try to put characters in a cool environment. In this example you can see that I used a lot of boxes with a mental (lume) in the diffuse colour slot. Some boxes are clearer than others in order to give more contrast and balance. I used a plane in the background with a texture to be reflected on the boxes; this texture is the same that I put in the final image.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/boxes_and_background.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-367" title="boxes_and_background" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/boxes_and_background-1024x750.jpg" alt="Drink girl making of boxes-and-background by Rodrigo Banzato" width="614" height="450" /></a></p>
<p>The choice colour I used in this work was primarily to enhance the look of the girl. As you can see, the two boys are looking at her, so is the center of the image &#8211; as is the red colour which is different to all the other colours used in this image. I desaturated the image a little in order to achieve a more realistic look, keeping the colours of the scene: green and red.</p>
<p>And finally, here you can see the difference between the original and render and final image with a background. It&#8217;s cool to see what we can do with some of our old 3D models. Don&#8217;t let them die on your hard disk &#8211; get them out and reinvent them!</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/3d-render-compare.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-369" title="3d-render-compare" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/3d-render-compare-1024x470.jpg" alt="Drink girl making of 3d render comparison by Rodrigo Banzato" width="608" height="279" /></a></p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/scene-background.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-368" title="scene-background" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/scene-background-1024x371.jpg" alt="Drink girl making of scene background by Rodrigo Banzato" width="717" height="260" /></a></p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://rodrigobanzato.com/wp-content/plugins/add-to-any/share_save_256_24.png" width="256" height="24" alt="Share/Bookmark"/></a> </p>]]></content:encoded>
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		<title>Mardu Warlord-II game character</title>
		<link>http://rodrigobanzato.com/mardu-warlord-ii-game-character/</link>
		<comments>http://rodrigobanzato.com/mardu-warlord-ii-game-character/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 17:59:12 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Recent Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=36</guid>
		<description><![CDATA[This character is made for in-game, it has hi-rez 2048&#215;2048 textures and we can have diferent poly counts for him (LOD level). I am producing a series of characters and this is the first one I made for a still unopened game project. Compositing/Render/Post Effects]]></description>
			<content:encoded><![CDATA[<p>This character is made for in-game, it has hi-rez 2048&#215;2048 textures and we can have diferent poly counts for him (LOD level). I am producing a series of characters and this is the first one I made for a still unopened game project. Compositing/Render/Post Effects</p>
<p><a href="http://rodrigobanzato.com/wp-content/uploads/2010/07/mardu_warlord_new21.jpg" rel="lightbox[36]"><img class="alignnone size-full wp-image-42" title="mardu_warlord_new2" src="http://rodrigobanzato.com/wp-content/uploads/2010/07/mardu_warlord_new21.jpg" alt="Mardu Warlord by Rodrigo Banzato" width="590" height="332" /></a></p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://rodrigobanzato.com/wp-content/plugins/add-to-any/share_save_256_24.png" width="256" height="24" alt="Share/Bookmark"/></a> </p>]]></content:encoded>
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		<title>Necromancer 3d Character for game</title>
		<link>http://rodrigobanzato.com/necromancer-3d-character-for-game/</link>
		<comments>http://rodrigobanzato.com/necromancer-3d-character-for-game/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 03:59:28 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Recent Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=420</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/07/necromancer.jpg" rel="lightbox[420]"><img class="aligncenter size-large wp-image-424" title="necromancer" src="http://rodrigobanzato.com/wp-content/uploads/2010/07/necromancer-1024x576.jpg" alt="Necromancer 3d Character for game" width="675" height="381" /></a></p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://rodrigobanzato.com/wp-content/plugins/add-to-any/share_save_256_24.png" width="256" height="24" alt="Share/Bookmark"/></a> </p>]]></content:encoded>
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		<title>Mardu Priest game character</title>
		<link>http://rodrigobanzato.com/mardu-priest-game-character/</link>
		<comments>http://rodrigobanzato.com/mardu-priest-game-character/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:58:16 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Recent Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=25</guid>
		<description><![CDATA[I am currently producing a series of characters and this is only one of them for a secret game project. This is made for in-game with 2048&#215;2048 hi-rez textures and can have diferent poly counts for him (LOD level).]]></description>
			<content:encoded><![CDATA[<p>I am currently producing a series of characters and this is only one of them for a secret game project. This is made for in-game with 2048&#215;2048 hi-rez textures and can have diferent poly counts for him (LOD level).</p>
<p><a href="http://rodrigobanzato.com/wp-content/uploads/2010/07/mardu_priest2.jpg" rel="lightbox[25]"><img class="alignnone size-full wp-image-56" title="mardu_priest" src="http://rodrigobanzato.com/wp-content/uploads/2010/07/mardu_priest2.jpg" alt="Mardu Priest by Rodrigo Banzato" width="665" height="374" /></a></p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://rodrigobanzato.com/wp-content/plugins/add-to-any/share_save_256_24.png" width="256" height="24" alt="Share/Bookmark"/></a> </p>]]></content:encoded>
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		<title>Mardu Warlord game character</title>
		<link>http://rodrigobanzato.com/mardu-warlord-game-character/</link>
		<comments>http://rodrigobanzato.com/mardu-warlord-game-character/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:57:31 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Recent Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=28</guid>
		<description><![CDATA[I created this character for a new game project, made for in-game, it has hi-rez 2048&#215;2048 textures and we can have diferent poly counts for him (LOD level). I am producing a series of characters and this is one of them for a still unopened game project.]]></description>
			<content:encoded><![CDATA[<p>I created this character for a new game project, made for in-game, it has hi-rez 2048&#215;2048 textures and we can have diferent poly counts for him (LOD level). I am producing a series of characters and this is one of them for a still unopened game project.</p>
<p><a href="http://rodrigobanzato.com/wp-content/uploads/2010/07/mardu_warlord_new1.jpg" rel="lightbox[28]"><img class="alignnone size-full wp-image-46" title="mardu_warlord_new" src="http://rodrigobanzato.com/wp-content/uploads/2010/07/mardu_warlord_new1.jpg" alt="Mardu Warlord Game Character by Rodrigo Banzato" width="581" height="328" /></a></p>
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		<title>The Hunter Project 3d Dragon in Fight</title>
		<link>http://rodrigobanzato.com/the-hunter-project-3d-dragon-in-fight/</link>
		<comments>http://rodrigobanzato.com/the-hunter-project-3d-dragon-in-fight/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:56:18 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Recent Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=340</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/07/hunter-3d-character-dragon-in-fight.jpg" rel="lightbox[340]"><img class="aligncenter size-full wp-image-341" title="hunter-3d-character-dragon-in-fight" src="http://rodrigobanzato.com/wp-content/uploads/2010/07/hunter-3d-character-dragon-in-fight.jpg" alt="Hunter Project 3d Dragon in Fight by Rodrigo Banzato" width="672" height="378" /></a></p>
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		<title>The Hunter Project 3d Dragon</title>
		<link>http://rodrigobanzato.com/the-hunter-project-3d-dragon/</link>
		<comments>http://rodrigobanzato.com/the-hunter-project-3d-dragon/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:55:13 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Recent Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=270</guid>
		<description><![CDATA[The Hunter is my new character. I used 3DMax for modeling, rig and render. Mudbox for modeling and Texture and Photoshop for color correction. This character is for a project I am doing, with this image I tried to show the power and soul of this dragon called Hunter. I used a displacement map and [...]]]></description>
			<content:encoded><![CDATA[<p>The Hunter is my new character. I used 3DMax for modeling, rig and render. Mudbox for modeling and Texture and Photoshop for color correction.</p>
<p>This character is for a project I am doing, with this image I tried to show the power and soul of this dragon called Hunter.</p>
<p>I used a displacement map and Mental Ray to render.</p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://rodrigobanzato.com/wp-content/plugins/add-to-any/share_save_256_24.png" width="256" height="24" alt="Share/Bookmark"/></a> </p>]]></content:encoded>
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		<title>The Hunter Project 3d Dragon face closed</title>
		<link>http://rodrigobanzato.com/the-hunter-project-3d-dragon-face-closed/</link>
		<comments>http://rodrigobanzato.com/the-hunter-project-3d-dragon-face-closed/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:53:36 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Recent Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=330</guid>
		<description><![CDATA[]]></description>
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		<title>The Hunter Project 3d Dragon in the Dark</title>
		<link>http://rodrigobanzato.com/the-hunter-project-3d-dragon-in-the-dark/</link>
		<comments>http://rodrigobanzato.com/the-hunter-project-3d-dragon-in-the-dark/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:52:17 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Recent Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=333</guid>
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		<title>The Hunter Project 3d Dragon-III</title>
		<link>http://rodrigobanzato.com/the-hunter-project-3d-dragon-iii/</link>
		<comments>http://rodrigobanzato.com/the-hunter-project-3d-dragon-iii/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:46:48 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Recent Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=313</guid>
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