Posted by
Rodrigo
on Jul 20th, 2010 |
no responses
This character is made for in-game, it has hi-rez 2048×2048 textures and we can have diferent poly counts for him (LOD level). I am producing a series of characters and this is the first one I made for a still unopened game project. Compositing/Render/Post Effects
Posted by
Rodrigo
on Jul 20th, 2010 |
no responses
I am currently producing a series of characters and this is only one of them for a secret game project. This is made for in-game with 2048×2048 hi-rez textures and can have diferent poly counts for him (LOD level).
Posted by
Rodrigo
on Jul 20th, 2010 |
no responses
I created this character for a new game project, made for in-game, it has hi-rez 2048×2048 textures and we can have diferent poly counts for him (LOD level). I am producing a series of characters and this is one of them for a still unopened game project.
Posted by
Rodrigo
on Jul 20th, 2010 |
no responses
The Hunter is my new character. I used 3DMax for modeling, rig and render. Mudbox for modeling and Texture and Photoshop for color correction.
This character is for a project I am doing, with this image I tried to show the power and soul of this dragon called Hunter.
I used a displacement map and Mental Ray to render.