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	<title>Rodrigo Banzato &#124; 3D Artist &#124; Portfolio Online &#187; My Past Artworks</title>
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	<link>http://rodrigobanzato.com</link>
	<description>Portfolio Online do Animador e Artista 3D - Rodrigo Banzato</description>
	<lastBuildDate>Fri, 11 May 2012 22:07:39 +0000</lastBuildDate>
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		<title>3d game galactic soldiers</title>
		<link>http://rodrigobanzato.com/3d-game-galactic-soldiers/</link>
		<comments>http://rodrigobanzato.com/3d-game-galactic-soldiers/#comments</comments>
		<pubDate>Sat, 25 Feb 2012 01:44:06 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=224</guid>
		<description><![CDATA[Soldado Galático / Galactic Soldier Personagem 3D criado por Rodrigo Banzato / 3D Character created by por Rodrigo Banzato]]></description>
			<content:encoded><![CDATA[<p>Soldado Galático / Galactic Soldier</p>
<p>Personagem 3D criado por Rodrigo Banzato / 3D Character created by por Rodrigo Banzato</p>
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		<title>3d Creative Magazine Drinks Girl Cartoon Image Making Of</title>
		<link>http://rodrigobanzato.com/3d-creative-magazine-drinks-girl-cartoon-image-making-of/</link>
		<comments>http://rodrigobanzato.com/3d-creative-magazine-drinks-girl-cartoon-image-making-of/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 01:50:21 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=357</guid>
		<description><![CDATA[Created in: 3ds Max, Mental Ray, Photoshop (you can click over all the images below to see a larger one) I created this image to showcase three old models that I made when I was working for Gameloft. I really don´t like the idea of having unfinished models on my hard disk. Cartoon models aren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Created in: 3ds Max, Mental Ray, Photoshop</strong><br />
(you can click over all the images below to see a larger one)</p>
<p>I created this image to showcase three old models that I made when I was working for <strong>Gameloft</strong>. I really don´t like the idea of having unfinished models on my hard disk. Cartoon models aren&#8217;t my favorite, but I actually really enjoyed creating this image. I used a lot of references, and one of my favorite places to search for inspiration and references is the <strong>3DTotal Galleries</strong>.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/girl.jpg" rel="lightbox[357]"><img class="aligncenter size-full wp-image-359" title="girl" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/girl.jpg" alt="Drink girl making of part 1 by Rodrigo Banzato" width="528" height="484" /></a></p>
<p>I used 3ds Max to create the models, as you can see, and I made all the parts separately so I could easily change the style of any of the accessories. Each modelled part was also given its own link or skin modifier.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/girl_parts.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-360" title="girl_parts" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/girl_parts-1024x768.jpg" alt="Drink girl making of girl parts by Rodrigo Banzato" width="614" height="461" /></a></p>
<p>For the guys it was the same thing, but the clothing and bodies were the same mesh. I used mesh from the younger guy to create the larger man; soft selection from 3ds Max helped a lot with this.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/boys.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-358" title="boys" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/boys-1024x452.jpg" alt="Drink girl making of boys by Rodrigo Banzato" width="645" height="284" /></a></p>
<p>This next work was done for a still image, but if I had done an animation then I would probably have had to fix those areas shown in red in the wire frame. For example, the splines of the hair could have been converted to low poly models, and the same spline could have then been used as a bone for the hair. I used a FFD modifier in Max to correct some proportions of the shoes, so I collapsed and attached them to use the skin modifier. When I think in terms of animation, I create the things to be animated. It would of course be very interesting to animate this scene,  but with this piece I was much more heavily focused on the modelling and texturing of the characters.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/lights.jpg" rel="lightbox[357]"></a><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/red-areas.jpg" rel="lightbox[357]"><img class="aligncenter size-full wp-image-363" title="red-areas" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/red-areas.jpg" alt="Drink girl making of wired characters by Rodrigo Banzato" width="645" height="602" /></a></p>
<p>Below you can see the major materials I used for the girl. It was also important to balance the materials with the scene lights. I always like to have at least four lights in a scene: one back light to produce the strong contour, helping the sub surface material to work, a left and a right light with different temperatures; and a main light to produce shadows and highlight areas.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/materials.jpg" rel="lightbox[357]"><img class="aligncenter size-full wp-image-362" title="materials" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/materials.jpg" alt="Drink girl making of materials by Rodrigo Banzato" width="676" height="614" /></a></p>
<p>Another very important thing was to correct the lights with a grey material, applied to all scene objects. In this case, you can see that the light is good in both its intensity and colour. I always keep in mind that I must see where the lights come from and where are the main shadows are in order to maintain great volume in the scene.</p>
<p style="text-align: center;"><a href="../wp-content/uploads/2010/08/lights.jpg" rel="lightbox[357]"><img class="aligncenter" title="lights" src="../wp-content/uploads/2010/08/lights-1024x872.jpg" alt="Drink girl making of lights by Rodrigo Banzato" width="590" height="502" /></a></p>
<p>I used Mental Ray to render so that I could have the Global Illumination from a sky light, and so I could also have an occlusion pass for the post effects. In 3ds Max simply go into the material override, put a mental ray material with an occlusion in the surface, and you can have your occlusion image! Basically, I used Mental Ray so that I could have the Global Illumination from a sky light and have the occlusion image for the post effects. See in the figure how youcan achieve the occlusion image; firstly delete all lights from your scene and the follow the steps shown in the image. It is very easy to do and you will achieve great volume in your scene.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/occlusion.jpg" rel="lightbox[357]"><img class="aligncenter size-full wp-image-364" title="occlusion" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/occlusion.jpg" alt="Drink girl making of occlusion by Rodrigo Banzato" width="750" height="748" /></a></p>
<p>Take a look now at how I adjusted this occlusion pass in Photoshop. The final image will have this as a Multiply layer on top.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/photoshop_layers.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-365" title="photoshop_layers" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/photoshop_layers-1024x474.jpg" alt="Drink girl making of photoshop-layers by Rodrigo Banzato" width="581" height="269" /></a></p>
<p>After compositing the layers, you can desaturate the whole image and increase the contrast in photoshop in order to see where the important areas are and how the contrast is balanced in the image. Take a look in the image below to see the balance between light and dark areas in this image.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/contrast_image.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-366" title="contrast_image" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/contrast_image-1024x939.jpg" alt="Drink girl making of contrast-image by Rodrigo Banzato" width="553" height="507" /></a></p>
<p>The floor and background are very important for characters, and I always try to put characters in a cool environment. In this example you can see that I used a lot of boxes with a mental (lume) in the diffuse colour slot. Some boxes are clearer than others in order to give more contrast and balance. I used a plane in the background with a texture to be reflected on the boxes; this texture is the same that I put in the final image.</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/boxes_and_background.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-367" title="boxes_and_background" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/boxes_and_background-1024x750.jpg" alt="Drink girl making of boxes-and-background by Rodrigo Banzato" width="614" height="450" /></a></p>
<p>The choice colour I used in this work was primarily to enhance the look of the girl. As you can see, the two boys are looking at her, so is the center of the image &#8211; as is the red colour which is different to all the other colours used in this image. I desaturated the image a little in order to achieve a more realistic look, keeping the colours of the scene: green and red.</p>
<p>And finally, here you can see the difference between the original and render and final image with a background. It&#8217;s cool to see what we can do with some of our old 3D models. Don&#8217;t let them die on your hard disk &#8211; get them out and reinvent them!</p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/3d-render-compare.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-369" title="3d-render-compare" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/3d-render-compare-1024x470.jpg" alt="Drink girl making of 3d render comparison by Rodrigo Banzato" width="608" height="279" /></a></p>
<p style="text-align: center;"><a href="http://rodrigobanzato.com/wp-content/uploads/2010/08/scene-background.jpg" rel="lightbox[357]"><img class="aligncenter size-large wp-image-368" title="scene-background" src="http://rodrigobanzato.com/wp-content/uploads/2010/08/scene-background-1024x371.jpg" alt="Drink girl making of scene background by Rodrigo Banzato" width="717" height="260" /></a></p>
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		<title>Tonka3d character mixed mascots</title>
		<link>http://rodrigobanzato.com/tonka3d-character-mixed-mascots/</link>
		<comments>http://rodrigobanzato.com/tonka3d-character-mixed-mascots/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 01:40:26 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=221</guid>
		<description><![CDATA[Tonka3d Characters by Rodrigo Banzato is licensed under a Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License. Permissions beyond the scope of this license may be available at http://rodrigobanzato.com/contact.]]></description>
			<content:encoded><![CDATA[<p><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" alt="Licença Creative Commons" /></a><br />
<span>Tonka3d Characters</span> by <a rel="cc:attributionURL" href="http://rodrigobanzato.com/tonka3d-character-mixed-mascots">Rodrigo Banzato</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License</a>.<br />
Permissions beyond the scope of this license may be available at <a rel="cc:morePermissions" href="http://rodrigobanzato.com/contact">http://rodrigobanzato.com/contact</a>.</p>
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		<title>First character I made for Tonka3d advanced 3d modeling training</title>
		<link>http://rodrigobanzato.com/first-character-i-made-for-tonka3d-advanced-3d-modeling-training/</link>
		<comments>http://rodrigobanzato.com/first-character-i-made-for-tonka3d-advanced-3d-modeling-training/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 01:37:55 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=218</guid>
		<description><![CDATA[Orc Advanced Character by Rodrigo Banzato is licensed under a Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License.Permissions beyond the scope of this license may be available at http://rodrigobanzato.com/contact.]]></description>
			<content:encoded><![CDATA[<p><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/"><img alt="Licença Creative Commons" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" href="http://purl.org/dc/dcmitype/StillImage" property="dct:title" rel="dct:type">Orc Advanced Character</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://rodrigobanzato.com/first-character-i-made-for-tonka3d-advanced-3d-modeling-training" property="cc:attributionName" rel="cc:attributionURL">Rodrigo Banzato</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License</a>.<br />Permissions beyond the scope of this license may be available at <a xmlns:cc="http://creativecommons.org/ns#" href="http://rodrigobanzato.com/contact" rel="cc:morePermissions">http://rodrigobanzato.com/contact</a>.</p>
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		<title>Holocaust Project for Epic Games</title>
		<link>http://rodrigobanzato.com/holocaust-project-for-epic-games/</link>
		<comments>http://rodrigobanzato.com/holocaust-project-for-epic-games/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 01:25:26 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=204</guid>
		<description><![CDATA[See more information about the Epic Games Contest I won the second place at my other post. Holocaust Project by Rodrigo Banzato is licensed under a Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License. Permissions beyond the scope of this license may be available at http://rodrigobanzato.com/contact.]]></description>
			<content:encoded><![CDATA[<p>See more information about the Epic Games Contest I won the second place at my <a href="http://rodrigobanzato.com/the-polar-soldiers-faces-for-epic-games-contest">other post</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" alt="Licença Creative Commons" /></a><br />
<span>Holocaust Project</span> by <a rel="cc:attributionURL" href="http://rodrigobanzato.com/holocaust-project-for-epic-games/">Rodrigo Banzato</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License</a>.<br />
Permissions beyond the scope of this license may be available at <a rel="cc:morePermissions" href="http://rodrigobanzato.com/contact">http://rodrigobanzato.com/contact</a>.</p>
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		<title>The Polar Soldiers faces for Epic Games Contest</title>
		<link>http://rodrigobanzato.com/the-polar-soldiers-faces-for-epic-games-contest/</link>
		<comments>http://rodrigobanzato.com/the-polar-soldiers-faces-for-epic-games-contest/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 00:50:10 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=126</guid>
		<description><![CDATA[That was a hard job I was awarded in the Epic Games Contest 2009 as the second place under the &#8220;Best New Character Customization Pack&#8221; category. You can make a full download of this project with unreal tournament 3 by accessing here. I also created a full complete set of all the works I made [...]]]></description>
			<content:encoded><![CDATA[<p>That was a hard job I was awarded in the <a href="http://www.makesomethingunreal.com/phase3_winners.aspx">Epic Games Contest 2009 </a>as the second place under the &#8220;Best New Character Customization Pack&#8221; category. You can make a full download of this project with unreal tournament 3 by <a href="http://www.fileplanet.com/199267/190000/fileinfo/Polar-and-Dumon-soldiers">accessing here</a>. I also created a <a href="http://www.tonka3d.com.br/banzato/holocaust.html">full complete set of all the works</a> I made during this project. And I ended up creating a complete course available in dvds (only in portuguese so far, i&#8217;m really sorry) that you can find in the <a href="http://www.lojatonka3d.com.br/produto/1060870/Curso-UNREAL-EDITOR-40">Tonka3d Store</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/"><img alt="Licença Creative Commons" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" href="http://purl.org/dc/dcmitype/StillImage" property="dct:title" rel="dct:type">The Polar Soldiers</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://rodrigobanzato.com/the-polar-soldiers-faces-for-epic-games-contest" property="cc:attributionName" rel="cc:attributionURL">Rodrigo Banzato</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License</a>.<br />Permissions beyond the scope of this license may be available at <a xmlns:cc="http://creativecommons.org/ns#" href="http://rodrigobanzato.com/contact" rel="cc:morePermissions">http://rodrigobanzato.com/contact</a>.</p>
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		<title>The Polar Soldiers for Epic Games Contest</title>
		<link>http://rodrigobanzato.com/the-polar-soldiers-for-epic-games-contest/</link>
		<comments>http://rodrigobanzato.com/the-polar-soldiers-for-epic-games-contest/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 01:31:51 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

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		<description><![CDATA[See more information about this Contest at my other post. The Polar Soldiers II by Rodrigo Banzato is licensed under a Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License.Permissions beyond the scope of this license may be available at http://rodrigobanzato.com/contact.]]></description>
			<content:encoded><![CDATA[<p>See more information about this Contest at my <a href="http://rodrigobanzato.com/the-polar-soldiers-faces-for-epic-games-contest">other post</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/"><img alt="Licença Creative Commons" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" href="http://purl.org/dc/dcmitype/StillImage" property="dct:title" rel="dct:type">The Polar Soldiers II</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://rodrigobanzato.com/the-polar-soldiers-for-epic-games-contest" property="cc:attributionName" rel="cc:attributionURL">Rodrigo Banzato</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License</a>.<br />Permissions beyond the scope of this license may be available at <a xmlns:cc="http://creativecommons.org/ns#" href="http://rodrigobanzato.com/contact" rel="cc:morePermissions">http://rodrigobanzato.com/contact</a>.</p>
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		<title>The Daemon 3d Art Concept</title>
		<link>http://rodrigobanzato.com/the-daemon-3d-art-concept/</link>
		<comments>http://rodrigobanzato.com/the-daemon-3d-art-concept/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 01:30:52 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

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		<description><![CDATA[A Daemon is an animal representation of the &#8220;soul&#8221; of a person. It must walk beside them at all times, and can not stray more than a few feet&#8230; A Daemon is a person&#8217;s subconscious voice projected in animal form, giving unwavering companionship, and eventually settling into a form that reflects the essence of who [...]]]></description>
			<content:encoded><![CDATA[<p>A <em>Daemon</em> is an animal representation of the &#8220;soul&#8221; of a person.  It must walk beside them at all times, and can not stray more than a  few feet&#8230; A Daemon is a person&#8217;s subconscious voice projected in animal form,  giving unwavering companionship, and eventually settling into a form  that reflects the essence of who you are.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/"><img alt="Licença Creative Commons" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" href="http://purl.org/dc/dcmitype/StillImage" property="dct:title" rel="dct:type">Daemon</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://rodrigobanzato.com/the-daemon-3d-art-concept" property="cc:attributionName" rel="cc:attributionURL">Rodrigo Banzato</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License</a>.<br />Permissions beyond the scope of this license may be available at <a xmlns:cc="http://creativecommons.org/ns#" href="http://rodrigobanzato.com/contact" rel="cc:morePermissions">http://rodrigobanzato.com/contact</a>.</p>
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		<title>Leonidas 3d against his enemy</title>
		<link>http://rodrigobanzato.com/leonidas-3d-against-his-enemy/</link>
		<comments>http://rodrigobanzato.com/leonidas-3d-against-his-enemy/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 01:29:26 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

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		<description><![CDATA[]]></description>
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		<title>Exterminator</title>
		<link>http://rodrigobanzato.com/exterminator/</link>
		<comments>http://rodrigobanzato.com/exterminator/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 01:28:38 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[My Past Artworks]]></category>

		<guid isPermaLink="false">http://rodrigobanzato.com/?p=14</guid>
		<description><![CDATA[Exterminator by Rodrigo Banzato is licensed under a Creative Commons Atribuição-Uso Não-Comercial-Não a obras derivadas 3.0 Unported License.Permissions beyond the scope of this license may be available at http://rodrigobanzato.com/contact.]]></description>
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